 
|
Each
frame was rendered with the built in renderer of 3D Studio MAX. As long as there's no
raytracing material and raytraced shadow in the scene this renderer is very efficient.
Therefore we only used shadow maps for generating shadows in this animation. By using
shadow maps the information whether a point in space is inside a shadow region or not is
precalculated before the actual rendering pass. In the end, the rendering took much less
time than we first expected. Often one single frame was done in under less than a minute.
Because the animation is supposed to be played from video we used PAL resolution and
rendered in fields (PAL = "Phase Alternation Line"; a television standard widely
used in Europe). So for playback 25 frames per second are required (each frame consists of
two separate fields).
| Resolution |
720x576 |
| Number of frames per second |
25 |
| Total number of frames |
12387 |
| Maximum face count |
approx.
640.000 |
| Average rendering time per frame |
approx.
2 min
(CPU: Athlon 700) |
|