Institut für Betriebs- und Dialogsysteme

Title page - Download - Background - Storyline - Gallery - Making of - Cast

Script - Modeling - Animation - MaxScript - Rendering - Music - Video processing - Software - Hardware

Each frame was rendered with the built in renderer of 3D Studio MAX. As long as there's no raytracing material and raytraced shadow in the scene this renderer is very efficient. Therefore we only used shadow maps for generating shadows in this animation. By using shadow maps the information whether a point in space is inside a shadow region or not is precalculated before the actual rendering pass. In the end, the rendering took much less time than we first expected. Often one single frame was done in under less than a minute. Because the animation is supposed to be played from video we used PAL resolution and rendered in fields (PAL = "Phase Alternation Line"; a television standard widely used in Europe). So for playback 25 frames per second are required (each frame consists of two separate fields).

 

Resolution 720x576
Number of frames per second 25
Total number of frames 12387
Maximum face count approx. 640.000
Average rendering time per frame approx. 2 min
(CPU: Athlon 700)